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Gamification and self-learning to promote digital literacy

Gamification and self-learning tools are the gateway to learn with a motivational guide for digital literacy and skill in a classroom

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Priti Yadav
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Gamification and self-learning tools are the gateway to learn with a motivational guide for digital literacy and skill in a classroom

We often get asked as to what is gamification and why it is important. Gamification is a term used to innovate more engaged and interesting learning activities. It comprises a set of game elements to increase learners' motivation blended with a problem-solving approach. By fostering self-discipline, skill-building, and teamwork, the game mechanics impart the participation of young learners.

In a pre-set non-gaming environment, online websites or communities enhance management and cognitive skills. A learner can self-analyse its progress and requirements to be improved. Likewise, a game collaborates with rewards, virtual competitions, community-based participation, and levels. Gamification and self-assessment apply to the primary, secondary and tertiary education systems.

What are gamification elements?

It primarily enforces a highly motivational and competent environment for the students and employees. When a learner involves in dynamic online fun activities incorporating digital marketing, data analytics and cognitive flexibility. He/she can comprehend their personality to align with their workplace and boost their productivity.

Gamification elements comprise apps like leaderboards, scores, assessments, and academic activities. All fun activities are strategically designed to improve learners' productivity, concentration, and behaviour. These designs trigger a speed of rigorous ideas and critical thinking. The basic elements incorporate story narration, theme-based activities, chapters, strategy, and other learning designs.

What are the benefits of gamification?

The spread of digital literacy among the young generation and preparing them with industry-oriented skills with STEM subjects are essential for every nation. Gamification benefits learning and training both within the classroom environment. Virtual teachers or tutors can teach their pupils with the help of game apps by dividing them into a small group full of learn while fun activities. Therefore, aspirants will earn rewards and badges as motivation, teamwork and time management.

In addition, e-learning is bridging a gap between the modern and traditional educational systems. K-12 and higher education are the prime pillars of a child's career growth. Throughout the life of an infant until an adult, they grow and face physical, emotional, and psychological changes. To achieve a long-term goal, one needs to build confidence, effective communication skills, and a socio-emotional community. In these unprecedented times, an urge to motivate our children as both parents and tutors is necessary. A world of the game with extra rewards and non-boredom learning activities creating an innovative synergy.

How do you gamify self-learning?

A relation between self-learning and game is quite potent. Everyone likes to see its career graph reaching a pinnacle of success. This height of achievement arrives from vigorous practice. By gamifying self-analysis, one can estimate its progress and previous knowledge. It comprises review tools and research-based assessments that can guide a learner in a direction.

Here, a significant point is one needs to ensure that unhealthy competition and unnecessary addiction can be invaluable to reach a desired goal. One must meditate on own intellect and instincts to redirect what topic or activity is important to focus on. Gamification can create positive motivational aspects in terms of self-improvement.

Here is a list of a few popular educational gamified apps: Duolingo, Kahoot, Gimkit, Fitbit, Khan Academy, Mango Languages and others. Expert designers design and develop these gamified apps, full of resourceful information.

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